[ERRO DO PHOTON] Script do Photon com a unity
2 participantes
Página 1 de 1
[ERRO DO PHOTON] Script do Photon com a unity
Boa tarde, eu importei o asset do photon e de repente deu esse erro:
Erro:
Script:
Erro:
- Código:
Assets/Photon Unity Networking/Plugins/PhotonNetwork/ServerSettings.cs(158,13): error CS0712: Cannot create an instance of the static class `Guid'
Script:
- Código:
#pragma warning disable 1587
/// \file
/// <summary>ScriptableObject defining a server setup. An instance is created as <b>PhotonServerSettings</b>.</summary>
#pragma warning restore 1587
using System;
using System.Collections.Generic;
using ExitGames.Client.Photon;
using UnityEngine;
public class Region
{
public CloudRegionCode Code;
/// <summary>Unlike the CloudRegionCode, this may contain cluster information.</summary>
public string Cluster;
public string HostAndPort;
public int Ping;
public Region(CloudRegionCode code)
{
this.Code = code;
this.Cluster = code.ToString();
}
public Region(CloudRegionCode code, string regionCodeString, string address)
{
this.Code = code;
this.Cluster = regionCodeString;
this.HostAndPort = address;
}
public static CloudRegionCode Parse(string codeAsString)
{
if (codeAsString == null)
{
return CloudRegionCode.none;
}
int slash = codeAsString.IndexOf('/');
if (slash > 0)
{
codeAsString = codeAsString.Substring(0, slash);
}
codeAsString = codeAsString.ToLower();
if (Enum.IsDefined(typeof(CloudRegionCode), codeAsString))
{
return (CloudRegionCode)Enum.Parse(typeof(CloudRegionCode), codeAsString);
}
return CloudRegionCode.none;
}
internal static CloudRegionFlag ParseFlag(CloudRegionCode region)
{
if (Enum.IsDefined(typeof(CloudRegionFlag), region.ToString()))
{
return (CloudRegionFlag)Enum.Parse(typeof(CloudRegionFlag), region.ToString());
}
return (CloudRegionFlag)0;
}
[Obsolete]
internal static CloudRegionFlag ParseFlag(string codeAsString)
{
codeAsString = codeAsString.ToLower();
CloudRegionFlag code = 0;
if (Enum.IsDefined(typeof(CloudRegionFlag), codeAsString))
{
code = (CloudRegionFlag)Enum.Parse(typeof(CloudRegionFlag), codeAsString);
}
return code;
}
public override string ToString()
{
return string.Format("'{0}' \t{1}ms \t{2}", this.Cluster, this.Ping, this.HostAndPort);
}
}
/// <summary>
/// Collection of connection-relevant settings, used internally by PhotonNetwork.ConnectUsingSettings.
/// </summary>
[Serializable]
public class ServerSettings : ScriptableObject
{
public enum HostingOption { NotSet = 0, PhotonCloud = 1, SelfHosted = 2, OfflineMode = 3, BestRegion = 4 }
public string AppID = "";
public string VoiceAppID = "";
public string ChatAppID = "";
public HostingOption HostType = HostingOption.NotSet;
public CloudRegionCode PreferredRegion;
public CloudRegionFlag EnabledRegions = (CloudRegionFlag)(-1);
public ConnectionProtocol Protocol = ConnectionProtocol.Udp;
public string ServerAddress = "";
public int ServerPort = 5055;
public int VoiceServerPort = 5055; // Voice only uses UDP
public bool JoinLobby;
public bool EnableLobbyStatistics;
public PhotonLogLevel PunLogging = PhotonLogLevel.ErrorsOnly;
public DebugLevel NetworkLogging = DebugLevel.ERROR;
public bool RunInBackground = true;
public List<string> RpcList = new List<string>(); // set by scripts and or via Inspector
[HideInInspector]
public bool DisableAutoOpenWizard;
public void UseCloudBestRegion(string cloudAppid)
{
this.HostType = HostingOption.BestRegion;
this.AppID = cloudAppid;
}
public void UseCloud(string cloudAppid)
{
this.HostType = HostingOption.PhotonCloud;
this.AppID = cloudAppid;
}
public void UseCloud(string cloudAppid, CloudRegionCode code)
{
this.HostType = HostingOption.PhotonCloud;
this.AppID = cloudAppid;
this.PreferredRegion = code;
}
public void UseMyServer(string serverAddress, int serverPort, string application)
{
this.HostType = HostingOption.SelfHosted;
this.AppID = (application != null) ? application : "master";
this.ServerAddress = serverAddress;
this.ServerPort = serverPort;
}
/// <summary>Checks if a string is a Guid by attempting to create one.</summary>
/// <param name="val">The potential guid to check.</param>
/// <returns>True if new Guid(val) did not fail.</returns>
public static bool IsAppId(string val)
{
try
{
new Guid(val);
}
catch
{
return false;
}
return true;
}
/// <summary>
/// Gets the best region code in preferences.
/// This composes the PhotonHandler, since its Internal and can not be accessed by the custom inspector
/// </summary>
/// <value>The best region code in preferences.</value>
public static CloudRegionCode BestRegionCodeInPreferences
{
get { return PhotonHandler.BestRegionCodeInPreferences; }
}
public static void ResetBestRegionCodeInPreferences()
{
PhotonHandler.BestRegionCodeInPreferences = CloudRegionCode.none;
}
public override string ToString()
{
return "ServerSettings: " + HostType + " " + ServerAddress;
}
}
PatifeCraft- Avançado
- PONTOS : 2868
REPUTAÇÃO : 6
Respeito as regras :
Re: [ERRO DO PHOTON] Script do Photon com a unity
Pelo que vejo, é porque está instanciando a classe em uma função estática... Tire o "static" e teste para ver!
Re: [ERRO DO PHOTON] Script do Photon com a unity
Blz Amigo vou testar muito obrigadorecagonlei escreveu:Pelo que vejo, é porque está instanciando a classe em uma função estática... Tire o "static" e teste para ver!
PatifeCraft- Avançado
- PONTOS : 2868
REPUTAÇÃO : 6
Respeito as regras :
Tópicos semelhantes
» Erro em script (photon)
» Erro Script Photon
» Erro Script Photon
» Erro em script para photon
» Erro em script do Photon Voice
» Erro Script Photon
» Erro Script Photon
» Erro em script para photon
» Erro em script do Photon Voice
Página 1 de 1
Permissões neste sub-fórum
Não podes responder a tópicos