[RESOLVIDO] error ao buildar para windows utilizando il2cpp
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[RESOLVIDO] error ao buildar para windows utilizando il2cpp
- Código:
Exception: C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!
Failed running "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe" --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WindowsDesktop" --architecture="x86" --configuration="Release" --outputpath="C:\Users\Weverton\Documents\Dinosauria\Temp/StagingArea/Data\Native\GameAssembly.dll" --cachedirectory="C:\Users\Weverton\Documents\Dinosauria\Assets\..\Library/il2cpp_cache" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory=C:/Users/Weverton/Documents/Dinosauria/Temp/StagingArea/Data/Managed --generatedcppdir=C:/Users/Weverton/Documents/Dinosauria/Temp/StagingArea/Data/il2cppOutput
stdout:
il2cpp.exe didn't catch exception: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed or missing C++ workload component)
Visual Studio 2015 installation is found by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry
Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry
Visual Studio 2017 (or newer) with C++ compilers and Windows 10 SDK (it cannot build C++ code because Windows 10 SDK is not installed. You can install from here: https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk/)
Visual Studio 2017 (or newer) installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry
em Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
em Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
em il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
em il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
em il2cpp.Program.Main(String[] args)
stderr:
Exce��o Sem Tratamento: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed or missing C++ workload component)
Visual Studio 2015 installation is found by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry
Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry
Visual Studio 2017 (or newer) with C++ compilers and Windows 10 SDK (it cannot build C++ code because Windows 10 SDK is not installed. You can install from here: https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk/)
Visual Studio 2017 (or newer) installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry
em Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
em Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
em il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
em il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
em il2cpp.Program.Main(String[] args)
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <afa5b9a1793446ff98b741dc036c4c6e>:0)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <afa5b9a1793446ff98b741dc036c4c6e>:0)
UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <afa5b9a1793446ff98b741dc036c4c6e>:0)
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <afa5b9a1793446ff98b741dc036c4c6e>:0)
UnityEditorInternal.IL2CPPBuilder.Run () (at <afa5b9a1793446ff98b741dc036c4c6e>:0)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <afa5b9a1793446ff98b741dc036c4c6e>:0)
DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet`1[T] filesToNotOverwrite) (at <afa5b9a1793446ff98b741dc036c4c6e>:0)
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <afa5b9a1793446ff98b741dc036c4c6e>:0)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <afa5b9a1793446ff98b741dc036c4c6e>:0)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <afa5b9a1793446ff98b741dc036c4c6e>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <afa5b9a1793446ff98b741dc036c4c6e>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
alguem sabe como resolver?
Valakinhas- Avançado
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REPUTAÇÃO : 9
Respeito as regras :
Re: [RESOLVIDO] error ao buildar para windows utilizando il2cpp
Tentar Instalar as Runtime Visual C++ 2015 e 2017 nos 2 casos baixa 32 bits e 64 bits.
LINK: https://support.microsoft.com/pt-br/topic/os-downloads-do-visual-c-mais-recentes-com-suporte-2647da03-1eea-4433-9aff-95f26a218cc0
LINK: https://support.microsoft.com/pt-br/topic/os-downloads-do-visual-c-mais-recentes-com-suporte-2647da03-1eea-4433-9aff-95f26a218cc0
Magnatah- Instrutor
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Idade : 24
Áreas de atuação : Dєรєиvσlvєdσя Wєb(Fяσит-єиd), Blєиdєя, υиiтy, C#, ρнρ є Jαvαรcяiρт.
Respeito as regras :
Re: [RESOLVIDO] error ao buildar para windows utilizando il2cpp
baixa o windows 10 sdk
https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk/
https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk/
JulioWinchester- MembroAvançado
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Áreas de atuação : https://linktr.ee/juliopepe
Respeito as regras :
Re: [RESOLVIDO] error ao buildar para windows utilizando il2cpp
vlw bro, era o sdk que faltava mesmoJulioWinchester escreveu:baixa o windows 10 sdk
https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk/
Valakinhas- Avançado
- PONTOS : 3177
REPUTAÇÃO : 9
Respeito as regras :
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